Gamification for attendance
Gamification adds game elements to the school experience: characters, points and achievements. In Autenti.ca, Parêa gives a personal expression to the moment a student is recognized.
The idea is to invite participation. The school decides how to use the experience, respects family choices and considers each student’s circumstances.
A character of your own
Students can personalize Parêa with colours, accessories and a nickname. The character represents the student on the celebration screen. The palm gesture confirms identity; Parêa gives the welcome its personality.
Shared achievements
Recorded arrivals can contribute to the class scoreboard according to the experience’s rules. In O Pulso, staff consult points and arrival records as separate information.
A scoreboard shows participation in that activity. It does not replace educational assessment, classroom roll call or an understanding of why someone was absent.
Care in every situation
Schools know that each student has a story. Absences and late arrivals deserve care and a conversation through appropriate channels. The Parêa experience should preserve that care and welcome everyone with respect.
Thoughtful choices include:
- Celebrating shared achievements through clear rules.
- Showing the character and nickname on celebration screens.
- Discussing individual situations directly with families.
- Explaining participation and maintaining alternative identification.
- Reviewing the experience with the teaching team over time.
A purposeful part of the day
Parêa belongs to an experience that also includes arrival records and family communication. Each school can assess how it fits its community; participation outcomes depend on context and use.
Read about palm recognition for schools, explore the Parêa journey, or talk to our team.